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Tuesday, March 7, 2017

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Crash Team Racing

Plataform: PSP


Quality: UMD

Format: ISO

Size: 0.74 GB







Trophies, challenges, speed and traps, enemies, weapons, jumps, and the essential symbol of CTR (Crash Team Racing), make up a compact whole that you will hardly escape once you get behind the wheel of the small racing vehicle. This is a game of speed where the cunning and the skill in handling the controls become more than ever necessary. A video game that inherits the best of its predecessors and makes things frankly difficult for those who pretend to follow and imitate. From the point of view of graphics and game environments the improvement is remarkable but fundamentally of the philosophy with which they develop the different races the most accurate points of Crash Team Racing come off. The game presents different modes from arcade to time trial going through battle, versus or contrareloj. To get out of the game, try not to obsess over your opponents unless you are protected by the Voodoo mask or any of the shields. Make sure not to be seen on the long straight lines and get yourself as soon as possible with the necessary material to defend yourself and in your case to attack. A fundamental part of the video game are power ups, a kind of bonuses and powers of great utility. Especially the fruit Wumpa that allows the runner to increase its speed and the strength of the remaining powers that are acquiring. Among these powers are the shields and the voodoo mask. The Tracks Fifteen circuits plus three of battles and three other more secrets compose the development of this excellent game of races. Crash Cove: short circuit and initiation Slide Coliseum: Curve plagiarism. Problems begin. Use the turbo. Oxide Station: Curves and jumps in a very fast and difficult circuit. N. Gin Labs: More difficult than the previous one. It has a trap: Take care of the giant barrel. Hot Air Skyway: From this track begins the hardest. Tiny Arena: Frankly funny. Between the purest cross and trial style but at the wheel of a small kart. You can develop all your skills at high speed. Try to collect as many power ups as you can. Cortex Castle. Beware of curves! Skidding is served. Polar Pass: Original way of rolling on an icy surface. Dragon Mines. Eye with the missile. The Pyramid of Papus: Complex and long circuit. Something boring. Dingo Canyon: Transition track, short and simple. Sewer Speedway: A multifunctional circuit full of surprises. Blizzar Bluff: Another one on ice. Skating and surprises. Very complicated. Coco Park: Missiles and continuous skids. Fast track and very short. Mystery Cave: Again a transition circuit. Maybe it would. Tiger Temple: Complicated circuit with a multitude of traps and a secret tunnel. Ripper Roo: Turns, skids and dangerous ramps
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